LONG AWAITED RETURN
It’s been a while, and I’ve been in and out of the hospital, but even during that time I’ve been trying to get some work done, or at least learn a bit to help out in the future. I won’t get into details, but I’m hopefully back to a mostly normal schedule for the time being and can get back to some more regular updates.
One big update I can give is for the general direction of the game. I never had a gameplay loop fully planned out initially. I just got into this as a sort of learning experience, but I’ve got something more concrete planned now. While the core concept of staring into the abyss remains, the gameplay will involve actually diving in to it, to get a closer look, turning the game into a sort of on rails shooter a la Star Fox. Though I started out with incremental plans, it has also turned into more of a rogue-lite. Numbers still go up, but it’s definitely a bit more active.
I want to keep this short so I can have my next update really get into some more work. Look forward to my learning and implementation of the Gameplay Ability System (and I’m sure lots of first timer mistakes I’m making along the way).
Happy to finally be back - Nathan.